Tuesday, November 13, 2007

session 11.10.07

Tonight our intrepid group braves Teresa the Reds tower. In our last session the group had successfully navigated the treacherous rock filled channel. Now the group puts into play their hastily made "cage" that they hope will take them up the 200 ft water spout safely. The reed cage has many air filled bladders attached to the roof and sides. The hope is the bladders will give them enough cushioning when they cage plows into the underside of Teresa's floating island, as well as giving them some extra lift in the process. They leave Samantha and Raven behind to guard the rowboat. The cage works, and with some help from the Doreen "Mummer" they are able to attach a rope from the cage to the underside of the island and all make the climb safely. Resting at the topside of the island, the crew runs into Teresa's pet bird Carrifax. With much in the way of sass and snide remarks the bird is unable to dissuade the crew from visiting Teresa and so they plod to the tower. The first rooms puzzle is handily put to rest when our fire mage realizes that a "key" is also a "cay" in navigation terms. The next puzzle is easily surmounted as Mouse uses coins to test out each symbol on the floor to test out the crews theory that the safe tiles are those with fire creatures depicted upon them. Finally, the water filled chamber room is reached and with much debate and goading by Carrifax all members enter the room and make it into Teresa's chambers. Here they are filled in about the curse of the three sisters, that Teresa herself is helping the world from flooding to fast, how to summon the hags, that they need the hags true names, that the hags had a fourth sisters whom they killed before their own drowning, that they need water from another world in the summoning and finally the location and holder of a magical item that might give them the sisters names. As a parting gift, Teresa gives the two elemental mages a book apiece that teaches them a new spell and gives the location of a sunken Kraken vessel that has magical sails onboard that will help the crew. The crew recovers the sails and sets off for their next port of call.

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